In Diablo 2 Resurrected, there are many ways to become strong, and one of the coolest methods is using Runewords. These powerful combinations of runes can make your weapons and armour incredibly strong. In this guide, we’ll show you how to find and use Runewords to get the most out of your game. Plus, we’ll share some of the best Runewords that can help you become a top player. Ready to boost your power? Let’s dive in!
How to make Runewords in Diablo 2 Resurrected?
Items utilized for Runewords have to be grey message things, typical, exceptional, or Elite. Poor Quality, Superior, as well as Ethereal, can be utilized, yet you can not make use of magical, Rare, Set, Crafted, or Unique items, even if they have the appropriate variety of outlets.
- To successfully socket, ensure the item is the correct type, has the exact number of sockets needed, and that Runes are inserted in the precise order.
The best weapon Runewords in Diablo 2 Resurrected
Weapon Runewords: Leaf – Staves (Tir + Ral)
- Adds 5-30 Fire Damage
- +3 To Fire Skills
- +3 To Fire Bolt (Sorceress Only)
- +2 To Mana After Each Kill
- +3 To Warmth (Sorceress Only)
- +3 To Inferno (Sorceress Only)
- + (2 Per Character Level) +2-198 To Defense (Based On Character Level)
Cold Resist +33%
It’s a low-level runeword that might be replaced at level 30 or 40, However, Yeh was such a huge boost that it became standard equipment for witches. It also helps that Tir and Ral are easily obtainable runewords.
A Fire Bolt Sorceress is additionally the most typical progressing build before gamers respond to Frozen Orb or Blizzard. The Leaf runeword ticks numerous fighters in that respect and makes levelling a Sorceress construct a satisfaction.
Weapon Runewords: White – Wand (Dol + Io)
- Hit Causes Monster To Flee 25%
- +10 To Vitality
- +3 To Poison And Bone Skills (Necromancer Only)
- +3 To Bone Armor (Necromancer Only)
- +2 To Bone Spear (Necromancer Only)
- +4 To Skeleton Mastery (Necromancer Only)
- Magic Damage Reduced By 4
- 20% Faster Cast Rate
- +13 To Mana
For a course that’s even much less gear-dependent than the Sorceress, one can not go wrong with the Necromancer. Furthermore, the Necromancer additionally has a typical best levelling development that gamers can also require for the endgame. That would certainly be the Bone Necromancer or Bonemancer.
Thus, the White runeword on a wand produces the optimal starter or mid-weapon for the Necromancer. It offers several layers of benefits for the most previously owned Bonemancer skills.
Weapon Runewords: Famine – Axes/Hammers ( Fal + Ohm + Ort + Jah)
- +30% Increased Attack Speed
- +320-370% Enhanced Damage
- Ignore Target’s Defense
- Adds 180-200 Magic Damage
- Adds 50-200 Fire Damage
- Increases Lightning Damage by 51-250
- Increases Cold Damage by 50-200
- 12% Life Stolen Per Hit
- Prevent Monster Heal
- +10 To Strength
Famine is the most terrifying in the final game and can make barbarians and even paladins shine. The damage increase is dizzying, coupled with the increased attack speed, making weapon selection flexible.
Granted, the elemental damage increase is wasted on Hell’s difficulty due to immune monsters, but ignoring the target’s defence more than makes up for it. Combined with some magic damage, this is always good against physics-immune enemies.
Beast – Axes/Hammers/Scepters (Ber + Tir + Um + Mal + Lum)
- Level 9 Fanaticism Aura When Equipped
- +40% Increased Attack Speed
- +240-270% Enhanced Damage
- 20% Chance of Crushing Blow
- 25% Chance of Open Wounds
- +3 To Werebear
- +3 To Lycanthropy
- Prevent Monster Heal
- +25-40 To Strength
- +10 To Energy
- +2 To Mana After Each Kill
- Level 13 Summon Grizzly (5 Charges)
At first glance, it would seem that a Monster is a Druid-focused tool however the Fanaticism Aura makes it an optimal alternative for a Summon Necromancer. That aura will certainly place some muscle right into one’s skeleton minions.
Meanwhile, it’s also remarkable for Barbarians or Paladins because of the Crushing Blow as well as the Open Wounds accessory. Overall, it’s an awesome versatile tool for melee characters and some spellcasters.
Call to Arms (Amn + Ral + Mal + Ist + Ohm)
- +1 To All Skills
- +40% Increased Attack Speed
- +250-290% Enhanced Damage
- Adds 5-30 Fire Damage
- 7% Life Stolen Per Hit
- +2-6 To Battle Command
- +1-6 To Battle Orders
- +1-4 To Battle Cry
- Prevent Monster Heal
- Replenish Life +12
- 30% Better Chance of Getting Magic Items
Winding back down to something a bit extra affordable, a Phone call to Arms is a terrific choice. It is among one of the most preferred swap weapons thanks to the Barbarian Rallying cry abilities that any type of class can make use of.
Ought to players determined to use Call to Arms as a regular weapon, then they’ll not find its stats doing not have. The +1 to all Skills is constantly a welcome damage increase.
Insight – Polearms/Staves (Ral + Tir + Tal + Sol)
- + Level 12-17 Meditation Aura When Equipped
- +35% Faster Cast Rate
- +200-260% Enhanced Damage
- +9 To Minimum Damage
- 180-250% Bonus to Attack Rating
- Adds 5-30 Fire Damage
- +75 Poison Damage Over 5 Seconds
- +1-6 To Critical Strike
- +5 To All Attributes
- +2 To Mana After Each Kill
- 23% Better Chance of Getting Magic Items
It’s hard to believe that such an important runeword has such low requirements, but here it is. Insight isn’t something players typically use on characters, as it only works with polearms, and witches have better options on casters.
Players usually put it on a polearm and then give it to their Act 2 Hire. It’s the meditative aura that makes it more appealing. This is the best part about this rune, as it enables all constructions that desire magic. Without it, players would have to constantly press the blue potion icon on the belt and reduce their survivability by carrying magic potions. Thus, this rune creates a beneficial domino effect.
Melody – Missile Weapons (Shael + Ko + Nef)
- +50% Enhanced Damage
- +300% Damage To Undead
- +3 To Bow and Crossbow Skills (Amazon Only)
- +3 To Dodge (Amazon Only)
- 20% Increased Attack Speed
- +3 To Slow Missiles (Amazon Only)
- +10 To Dexterity
- +3 To Critical Strike (Amazon Only)
- Knockback
In addition to Sorceresses or Paladins, one other class that permits a top-tier DPS construct is the Amazon. She usually comes in 2 tastes, Bow and Javelin. Tune is just one of her ideal weapons for the Bow build.
Any bow with this runeword gets a stack of ability rewards as well as many other benefits to turn an early Bow Amazon right into an untouchable arrow storm. The Knockback ensures this. While the damage increase is not compared to various other runewords, it makes quick work of undead enemies.
Faith – Missile Weapons (Ohm + Jah + Lem + Eld)
- Level 12-15 Fanaticism Aura When Equipped
- +1-2 To All Skills
- +330% Enhanced Damage
- Ignore Target’s Defense
- 300% Bonus To Attack Rating
- +75% Damage To Undead
- +50 To Attack Rating Against Undead
- +120 Fire Damage
- All Resistances +15
- 10% Reanimate As Returned
- 75% Extra Gold From Monsters
Of course, Amazon development will eventually have to finish and also utilize an extra powerful runeword. Belief is the prominent choice for this if some special weapons are too evasive.
It’s like the Javelin or Bow variation of the Famine runeword in that it likewise lets players overlook their enemies’ protection. For boss fights, this is also essential.
Breath of the Dying – (Vex + Hel + El + Eld + Zod + Eth)
- 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
- Indestructible
- +60% Increased Attack Speed
- +350-400% Enhanced Damage
- +200% Damage To Undead
- -25% Target Defense
- +50 To Attack Rating
- +50 To Attack Rating Against Undead
- 7% Mana Stolen Per Hit
- 12-15% Life Stolen Per Hit
- Prevent Monster Heal
- +30 To All Attributes
- +1 To Light Radius
- Requirements -20%
It’s a six-socket runeword and quite potentially one of the most expensive. Nonetheless, it’s worth it as one can see in the statistics section. Breath of the Dying is just excessive to take care of. The Indestructible perk is what gives it aside because that enables players to put it in Ethereal items with a lot greater damage numbers.
Certainly, one also can not disregard the Poison Nova light show that comes with the weapon. Place in the hands of a Whirlwind Barbarian, as well as the runeword, becomes a weapon of mass destruction.
Heart of the Oak – Staves/Maces (Ko + Vex + Pul + Thul)
- +3 To All Skills
- +40% Faster Cast Rate
- +75% Damage To Demons
- +100 To Attack Rating Against Demons
- Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
- 7% Mana Stolen Per Hit
- +10 To Dexterity
- Replenish Life +20
- Increase Maximum Mana 15%
- All Resistances +30-40
- Level 4 Oak Sage (25 Charges)
- Level 14 Raven (60 Charges)
There’s no doubt that the Hammerdin is just one of– otherwise one of the most effective constructs in Diablo 2. Their best-in-slot weapon? Heart of the Oak flails.
That doesn’t mean other classes or builds won’t reap Heart of the Oak’s advantages. It’s still a remarkable weapon thanks to the generous skill rise and also it makes its wielder tanky thanks to the resistance add-on.